By doing this, we’ve been able to implement several quality of life features, fix many outstanding bugs, and introduce some performance improvements that were already available in Below Zero. Our goal was always to bring both Subnautica and Below Zero onto unified versions of Unity, and with today’s update, that goal has been achieved. As you might have seen in some of our previous blog posts, a lot of time has been spent addressing a ton of tech debt and bringing across some improved code from Below Zero.
This update has been a labor of love for the entire Subnautica team. We’re delighted to bring you the long-awaited 2.0 update to Subnautica across all platforms.